There are many games to choose from when considering playing a wargame. Do you want to play a full army game? Or do you want to play a skirmish type game with less models?
I will show you some of my favorite games and what you need to get started.
There are many miniature wargaming rules, not all of which are currently in print, including some which are available free on the internet;
many gamers also write their own, creating so-called "house rules" or "club sets". Most rules are intended for a specific historical period
or fictional genre. Rules also vary in the model scale they use: one infantry figure may represent one man, one squad, or much larger numbers
of actual troops.
Wargaming in general owes its origins to military simulations, most famously to the Prussian staff training system Kriegsspiel.
Consequently, rules designers struggle with the perceived obligation to actually 'simulate' something, and with the seldom compatible
necessity to make an enjoyable 'game'. Historical battles were seldom fair or even, and the potential detail that can be brought to bear
to represent this in a set of rules always comes at the cost of pace of the game and enjoyment. In Osprey Publishing's book about
the Battle of Crécy, from its series on historical campaigns